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Chading tadam
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Battle lines crash against one another and you flank, which is often trivially easy because most of the factions use little to no cav. Your faction units are strong as hell, your generals are obscenely OP (doubly so for the Welsh), and every battle boils down to pretty much the same thing. You deal with a crippling food shortage and turtle for a little while with the minimum number of units, then if you survive that, you're basically unkillable, but have to chase down random enemy generals capable of capturing your level 5 minor settlements with ease. If anything, it's the frustrating balance on the campaign level that makes it hard to accurately judge which units are OP. The battles seem to have pretty decent balance, with strong infantry able to cut down weaker enemies, but flanking attacks also having incredible power. I'm not sure about ToB, even after having played 150 hours of it. Infantry often feels like nothing more than a meatshield anvil to hold the line while you flank with ranged or cav. Large onagers are capable of dishing out insane damage, especially against cav. They're dirt cheap and mow down even the heaviest of infantry with absolute impunity.Īttila - Cav > Large onagers > Archers > InfantryĬavalry in Attila is busted, not much more to say. The thing is that javelins are really strong and able to devastate pretty much anything in the game on a flank. The asterisk for archer is because archers are okay in the game, but not really much better than cav. Heavy infantry in Rome 2 is stupidly cost effective and powerful, able to easily trade with pretty much anything else in the game thanks to excellent formation buffs and base stats.

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Since nobody has really talked about them yet:

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I guess it'd be artillery in place of archers for Empire/Napoleon but perhaps as a fourth category in FOTS? I am less experienced with the other games, hence why I'm asking. Cavalry charges are super devastating, killing several men when lances are dropped on a charge, to the point an entire fresh unit of dismounted knights can be disintegrated in a couple seconds if charged while moving from the front optimally. doesn't cycle charge like they should with cavalry so spear militia will kill them after a charge. Archers can decimate most cavalry if they hit them, and simple spear militia can hold quite well in single-player very hard, while you flank, and the A.I. Archers are last, unless they're elite mercenaries, most shots on higher difficulty will do next to nothing to infantry (contrast the later games archers). Infantry are second, with phalanxes and pike-men able to kill anything as long as it can't get past their poles (Germanic spear band spam is ridiculous against non-hellenics), and legionaries can hold pretty well.

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Cavalry never get "stuck", and the charges insta-kill large groups, and they de-buff morale simply by touching, horse archers are also stupidly powerful. Generally speaking, in every total war I've played, close combat foot men, ranged attackers, and cavalry, one has always been dominant and then a second in the middle and the third weakest of the three.















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